So elite specializations bring 4 things to the table: 1- new traits 2- new utilities 3- new profession mechanics 4- new elite specialization weapon In many cases, #4 is the least impactful. So take Necromancer as an example. The Reaper Elite gives you access to Greatsword, but replaces Death Shroud with Reaper Shroud. An elite specialization grants access to a new weapon that profession can't normally wield, a handful of new utility skills (for slot 6-0), and it alters the base profession mechanics (IE, Reaper spec makes Necromancer's Shroud become Reaper's Shroud, Firebrand makes Guardian Virtues into wieldable Tomes, Berserker lets a Warrior use Berserk Every hero challenge in the expansion gives you 10 points. I always do a quick run through the HoT maps and get the easy hero Points that just require you to press f on the commune point, that should get you about 100 Hero Points, then I do every PoF hero point because they are all soloable. To begin training a specialization your character must be at least level 21, then follow the below steps. PvP players do not need to unlock anything, as all skills and traits available to the account will be unlocked while within the Heart of the Mists . Step 1: Open your Hero panel and go to the Training tab. A quick guide on how Elite Specializations affect your build and gameplay and which Elite Specializations you should choose.Please LIKE and SUBSCRIBE!Join me I've seen many threads so far about how "Elite Specializations are a failure", "they should be removed", "this one isn't what I wanted change it nao" etc. all discussing the so-called inability of Elite Specs to provide what thousands of people want at the same time. A7c9931. 5 days ago ยท You must complete all core specializations in order to start training an elite specialization. Hero points are used to train elite specializations. Once you begin training an elite specialization, you can set it as active in the bottom specialization slot of the Build tab. From Guild Wars 2 Wiki. Pages in category "Elite specializations" The following 27 pages are in this category, out of 27 total. B. Berserker; Bladesworn; C. Engineer. [New Elite Specialization] Technomancer. Elite spec: TechnomancerRole: Long range constant damage DPS / melee range bunker-bruiser.Weapon - Staff1200 range power-based weapon.Staff is an electricity based weapon that has it's own unique mechanic - Conduction.Some staff skills apply Conduction on enemies while others benefit from it You could also use it to juke enemies and reposition yourself.)--Duration: 5 seconds--Conditions cleansed: 2--Range: 600--Heals and cleanses conditions on first use only. Utility Skill 1 -- Soul Distortion : Drain the souls of enemies within the target area to open a portal to the mists that summons angry spirits to attack nearby enemies. It'll allow Mesmer to be able to handle contesting nodes with the loss of Distortion as a defensive (instead blocking for 3s) and having a unique utility to use Distortion instead of built-in. I suspect lots of tuning will be required for it when it comes out due to the RAW damage I saw on that elite skill. The Willbender is the End of Dragons Elite Specialization for the Guardian. The Willbender replaces the Guardian's Virtues with the Willbender Flames. With t

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